![]() ![]() Hustling your car through one of the densely decorated city tracks that have become a series hallmark during a hazy sunset is hugely evocative and each location has a strong, identifiable character of its own. Grid Legends is also a remarkably handsome game too, albeit with a focus on atmosphere rather than outright fidelity. The headline new addition is the FMV-fuelled Driven To Glory, which provides a fine few hours of entertainment. ![]() In better news, the genuinely new locations, London, Moscow and a sweeping mountain route called Strada Alpina are beautifully realised and expertly laid out. Chicago, Dubai and Paris, for example, are spit-shined versions of the same locations we raced to death in the original Grid sequel's torturous, strung-out career mode. You'd expect many of the previous game's circuits to make an appearance, sure, but some of the 'new' additions are recycled from even further back in the series' history. Unfortunately the theme of duplication does apply to the track list as well as the cars. And by consequences I mean finishing the race with a car that looks like it was rejected as a prop in Mad Max: Fury Road for looking too tatty. Its pleasingly fallible AI are prone to accidentally throwing it off the circuit under pressure and the Nemesis system returns, ensuring there are consequences to using an AI driver as a cornering aid. It's like instead of consulting an engineer, they consulted an 11-year-old.Ĭlearly, despite the presence of real world racing machinery, this isn't a simulation, but I happen to be quite fond of the Grid series' dramatic, kinetic brand of arcade racing. Each car handles exactly as you'd imagine it to in your idle racing driver fantasies rather than in accordance with anything as tedious as the laws of physics. It's all underpinned by a handling model that is intuitive and authentic without being slavishly realistic. Stadium Super Trucks pitch and lean into corners on blancmange-like suspension, requiring a unique cornering technique, while the new electric racers feature a Formula E style boost zone, offering a shove that's closer to hyperspace than horsepower. There's significant duplication from 2019's series reboot, but the few additions are at least wilder and more specialised than that game's slightly more conservative platter. Its healthy selection of cars is cannily distributed across a multitude of classes and disciplines, ensuring there's almost always at least a couple of evenly matched but independently characterful vehicles to pit against each other. It'd be a serious stretch to describe the EA Sportsified Grid Legends as the FIFA of motorsport games, not least because it gives officially licensed championships a wide berth, but the game takes a similarly maximalist approach to racing. ![]()
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